Looking to the future, it looks like one of the projects that Microsoft is paying the most attention to is Project xCloud, the system it is working on and thanks to which we will be able to enjoy the videogames in its catalogue from any device via streaming.
With Stadia showing up more and more, Redmond wanted to show that they are not willing to stand idly by. This has led Kareem Choudhry, corporate vice president of Microsoft’s cloud game, to talk about the benefits of this technology in which the company is working very hard.
Recently the team has set to work on an alpha version in order to improve the service as much as possible and not only be the best for users, but also so that developers have the greatest facilities for publishing their video games, regardless of whether they are already for sale or will be released later.
Currently Project xCloud offers the possibility of transmitting more than 3,500 video games from the first Xbox, Xbox 360 and Xbox One. But the best part is that none of them will be affected by modifications required by developers to be compatible on other devices. So they’ll be able to scale their titles across devices without having to make code base changes or work on future upgrades. Thus, if a game is upgraded in Xbox One, it will also affect versions that are compatible with Project xCloud.
If these numbers and data are already impressive, Choudhry wanted to get the most out of it is in the fact that today there are more than 1,900 video games that are under development for Xbox One and at the same time would be compatible with Project xCloud. While the companies work on them, Microsoft will ensure that users can play them from anywhere with the device they prefer.
All of this will happen without interruption thanks to Azure’s information centers that are spread all over the world. Microsoft has indicated that it has deployed its own Project xCloud Blade servers in the various key information centers in the 13 Azure regions located in North America, Europe and Asia. Developers will be able to test and play their titles from the cloud without having to use other methods that act as intermediaries.
On the other hand, one of the novelties being worked on is the API “IsStreaming”, whose function is to detect if a game is being transmitted from the cloud to make some changes that provide a better experience, such as adjusting the font size depending on the device or hosting multiplayer games on the same server to avoid slowing down.
We remember that not long ago Phil Spencer, head of Xbox, said that Microsoft would be very serious about streaming video games in the conference that will take place in E3 2019, so it would not be surprising that this service is the one that ends up taking the lead in a few weeks. We’ll see what surprises us, but the expectation it’s generating is at the top.